Unity 3D Development Platform
Unity Manual
Unity Asset Store
Real-time Rendering, by Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michał Iwanicki, and Sébastien Hillaire
Rendering, by Sung-eui Yoon
The CG Tutorial, by Mark Kilgard and Randima Fernando
Blender 3D Creation Suite
Google Poly
Shadertoy, by Íñigo Quílez and Pol Jeremias
Articles and code tutorials, by Íñigo Quílez
The Book of Shaders (GLSL), by Patricio Gonzalez Vivo and Jen Lowe
Computer Graphics from Scratch, by Gabriel Gambetta
Technically Art, by Harry Alisavakis
C# and Shader Tutorials for the Unity Engine, from Catlike Coding
Game and Unity Tutorials, by Joyce/MinionsArt
Resources for learning graphics programming, by Stephanie Hurlburt
Implementing a Phong shader, by Jan Halozan
Ronja’s Shader Tutorials, by TotallyRonja
Makin’ Stuff Look Good, Dan Moran
Game Development Tutorials for Unity, by Erik Roystan Ross
RDSystem code, by Keijiro Takahashi
Keijiro’s Dev Log
Reaction Diffusion Shader, by Jason K. Smith
Unity Manual’s reading pixels from RenderTexture example
Mirza VFX