Angus Forbes, Director. Angus is an Associate Professor of Computational Media. His research investigates novel techniques for visualizing and interacting with complex scientific information; his interactive artwork has been featured at museums, galleries, and festivals throughout the world. He chaired the IEEE VIS Arts Program (VISAP) from 2013 to 2017 and was the Arts Papers chair for ACM SIGGRAPH in 2018. He will serve as the ACM SIGGRAPH Art Gallery chair in 2021.

Oskar Elek, Postdoctoral researcher. Oskar’s primary scientific interests revolve around the question “How can we model the visual reality and reason about it?”. His work towards that goal has touched on the topics of physically-based rendering, optically active media, Monte Carlo methods, efficient sampling, machine learning, color science, and computational fabrication. Oskar is universally passionate about finding connections between seemingly disparate topics— as such he’s always open to meaningful collaborations, overseeing student projects, or even good old debate over a cup of coffee. His prior affiliations include Charles University (Czechia) and Max Planck Institute for Informatics (Germany).

Brian Hansen, Postdoctoral researcher. Brain’s research focuses on computational audio, multimedia interfaces, and sound design. He is the founder of Sonimmersion, a music technology company that develops software and provides consulting services focusing on contemporary audio technologies. He also teaches CMPM 151 (Algorithmic Composition) for the Computational Media department. Brian holds a PhD in music composition and an MS in multimedia engineering from UC Santa Barbara, and has undergraduate degrees in both Mathematics and Music from the University of Saint Thomas.
Manu Mathew Thomas, PhD student. Manu explores machine learning techniques for real-time rendering applications. His research interest includes deep learning models for image reconstruction, ray tracing, and visualization. Before joining the PhD program, Manu worked at Intel’s advanced graphics research group investigating deep learning-based rendering techniques. Manu has a Master’s in Computer Science from the University of Illinois at Chicago, where he worked in the Electronic Visualization Lab (EVL) on several visualization projects.

David Abramov, PhD student. David is interested in data visualization and machine learning, as well as the intersection between science and art. Current research projects include visualizing astrophysics data, developing a platform for linguists to generate and store annotations, and designing a diagram creation tool to represent biomolecular patterns and rules. Before joining UCSC, David lived in Chicago and worked as a data analyst in the biotech industry. He has a Bachelor’s in Biology and Physics from DePaul University.

Montana Fowler, PhD student. Montana’s primary research interest is building tools for artists at the intersection of computer graphics and human-computer interaction. Her work explores the space between artists and engineers to discover where gaps in communication and expertise create problems in tool design and use. Montana’s artistic pursuits are documented on her website and on her instagram.

Jeffrey Weekley, PhD student. Jeffrey’s research focuses on data-driven narrative, generative media, and game-enabled science communication. He was a principal researcher in the research consortium (CineGrid) to develop, demonstrate, and commercialize 4K digital motion picture technology during his time at the Naval Postgraduate School in Monterey, CA. Jeffrey has given invited talks on virtual reality, autonomous systems, advanced streaming media applications, and research IT throughout the world. Jeffrey serves as the UC Santa Cruz ITS Director of Research Consulting while concurrently pursuing his PhD. For fun, Jeffrey volunteers at the Monterey Bay Aquarium as an interpretive guide, telling stories about ocean conservation, climate change, and marine biology.

Hongwei (Henry) Zhou, PhD student. Henry has done research in software engineering practices, video games and artificial intelligence. He has a wide range of interests, which include computer graphics, artificial intelligence, video games, and the liberal arts. His current research interest is to explore the potential of artificial intelligence and linguistics.

Kyle Bryant Gonzalez, PhD student. Kyle’s research engages the history and theory of computational media through the lenses of critical theory, science and technology studies, and media theory, with a current focus on the historical development of computer graphics and data visualization technologies and their uses. When not reading theory or the technical research literature, Kyle likes to spend time working with algorithmic composition and sound design.

Ran Xu, PhD student. Ran’s research interests include data science, data visualization, and machine learning, and she is currently developing a VR application to analyze dynamic networks. She draws and paints during her free time. Ran completed both her undergraduate degree and her MS degree in Technology and Information Management at the University of California, Santa Cruz.

Kapil Gupta (FlexTrade); Mahika Dubey (Tesla); Sarah Frost (UC Irvine); Cassia Artanegara (Good Research); Anıl Çamcı (University of Michigan); Ronak Etemadpour (The City College of New York); Christopher Jette (Stanford University); Tommy Dang (Texas Tech University); Johnson Keiriz (Canon Medical Research); Paul Murray (The New York Times, Bloomberg News); Javier Villegas (Smule); Kyle Almryde (RocketMiles); Shiwangi Singh (KPMG); Francesco Paduano (Dropbox); Marco Cavallo (IBM T.J. Watson Research Center, Apple); Giorgio Conte (Generali Italia); Andrea Purgato (UniCredit); Massimo De Marchi (inkOfPixel); Kristine Lee (Google); Shloka Mitesh Desai (Amazon/; Alessandro Chetta (Hyla Soft); Xing Li (Harvard University, Edgewise Networks)