Angus Forbes is giving a talk about his recent data visualization projects at DePaul University’s College of Computing and Digital Media research colloquium on April 13th.

Our collaboration with Fontana Lab at Harvard Medical School, The Kappa platform for rule-based modeling, is accepted for an oral presentation at BioVis’18, part of the Intelligent Systems for Molecular Biology (ISMB) conference, and for publication in Bioinformatics.

Intergalactic Medium Visualization (IGM-Viz), a collaboration with observational astronomer Joe Burchett of UCSC’s Astronomy & Astrophysics Department, is presented at the Arthur M. Wolfe Symposium in Astrophysics on March 26th in Big Sur, California.

Our collaboration with Mihai Surdeanu’s Computational Language Understanding Lab at University of Arizona, Text Annotation Graphs: Annotating Complex Natural Language Phenomena is accepted to the Language Resources and Evaluation Conference (LREC’18).

Visual music pioneer Larry Cuba is giving a talk on his computational films on March 6th at 3:30pm in PSB 110.

Our collaboration with the CoNECt Lab, NeuroCave: A web-based immersive analytics platform for visualizing the connectome, is accepted to MIT Press’ Network Neuroscience.

Charles Lingle, Won-jong Lee, and Manu Thomas from Intel’s Advanced Rendering Technologies are visiting UCSC Creative Coding on March 1st.

Angus Forbes is giving an talk on immersive data visualization at UC Santa Cruz’ David Kirk Digital Scholarship Commons on February 20th.

Our collaboration with Fontana Lab at Harvard Medical School, Dynamic Influence Networks for Rule-based Models, is published in IEEE Transactions on Visualization and Computer Graphics.

The submission site for the SIGGRAPH’18 Art Papers track, chaired by Angus Forbes, is now live. (Long papers are due by January 16th; short paper by January 30th).

Congratulations Manu! Manu Mathew Thomas has accepted a research internship position at Intel, and will be exploring applications of deep learning to real-time rendering.

CMPM 163, Game Graphics & Real-time Rendering, is being taught by Angus Forbes on Tuesdays and Thursdays from 3:20pm to 4:55pm in PSB 110.

UCSC Creative Coding is a team of interdisciplinary researchers and artists affiliated with the Computational Media department at University of California, Santa Cruz. We focus on applied research in interaction and visualization, and also on the exploration of experimental and creative works based on current techniques in human-computer interaction, scientific and information visualization, graphics, computer vision, immersive environments, and machine learning. A core philosophy of UCSC Creative Coding is that by incorporating research methodologies from media arts, design, and computer science, we can develop novel solutions to interdisciplinary problems. Moreover, we believe that the creative outputs generated at the intersections of artistic and empirical research can meaningfully elucidate issues in science and technology relevant to contemporary culture. UCSC Creative Coding is directed by Prof. Angus Forbes.

We are always looking for bright graduate students to join our group and we currently have funding for a postdoctoral researcher in human-computer interaction and/or information visualization. For questions about how to get involved with UCSC Creative Coding, please contact Angus Forbes at, or stop by his office at E2 259. The research group also currently occupies a multi-use space for graduate student desks and developing research projects, located across the hall in the Engineering 2 building.

Archives are available for news and events prior to Fall 2017.