The Fluid Automata system is comprised of an
interactive fluid simulation and vector visualization
technique that can be incorporated in media arts projects. These techniques have been adapted for various configurations, including mobile applications, interactive 2D and 3D projections, and multi-touch tables, and have been presented in a number of different environments, including galleries, conferences, and a virtual reality research lab, including: Science City at Tucson Festival of Books (2013); Center for NanoScience Institute in Santa Barbara (2012); IEEE VisWeek Art Show in Providence, Rhode Island, curated by Bruce Campbell and Daniel Keefe (2011); and Questionable Utility at University of California, Santa Barbara, organized by Xárene Eskandar (2011). The techincal details of the Fluid Automata system are described in a paper presented at Computational Aesthetics
in 2013; an expanded version of the paper, including a discussion of the history of artworks making use of cellular automata concepts, was published as a chapter in the 2014 Springer volume, Cellular Automata in Image Processing and Geometry
, edited by Paul Rosin, Adam Adamatzky, and Xianfang Sun.